Screen space reflections are imperfect for the moment. Skybox (clouds, sun, moon, stars, etc). Changed the SLI compatibility bits in the profile. Changed the HUD on/off hotkey to 'k' instead of 'l', to not interfere with the map. Added another shader to the bloom toggle (bloom lens flares). That means that importing a profile isn't needed anymore. Updated 3Dmigoto to the 1.2.49 version. Change 'refresh_rate=120' to something else or comment it if 120Hz isn't your refresh rate. Remember to press the '.' hotkey once, twice or three times to use it. I have made the crosshair truly dynamic. Updated 3Dmigoto to 1.3.11 (compatible with ReShade, as I've tested). They are good now for horizontal surfaces like water, but vertical surfaces (like some walls) are still be imperfect. Fixed screen space reflections, partially. Use the F6 hotkey to return to the old behavior. 'Fake' water reflections are now at full depth.
Better god rays fix, with good convergence scaling (rays sticking to surfaces). The crosshair and HUD are now dynamic by default, because it's what I use the most. That's normal) in the installation steps. It was possible to do thanks to the 3Dmigoto developers.ĭownload link v9 (7z) (yes, the file still says v8. 3D Vision fix for Skyrim Special Edition, which uses a DirectX 11 renderer.